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Special Nights

Special Nights Explained

Last checked · Checked against the development build

How do special nights work in Stillskin Forest?

Special nights are rolled at dusk from Night 2 onward. The chance starts at 30% on Night 2 and rises 6% each night to a maximum of 65%, and the same special night never comes twice in a row. Each is announced at dusk with a sting and a banner, and the HUD clock takes on its name and colour.

The four special nights

Special night effects
NightEarliestInfectedChase speedSightOther
Blood MoonNight 3×1.3×1.2×1.25Many more Runners and Brutes
Heavy FogNight 2NormalNormal×0.6Infected can spawn as close as 40 studs
Infected SurgeNight 2×1.8NormalNormalFaster spawns; every infected hunts
Silent NightNight 2×0.6×1.15NormalNo groans or screams; the Watcher appears

Odds

Chance of a special night
NightChance
10% (always normal)
230%
336%
442%
548%
654%
760%
8+65%

When one rolls, Heavy Fog is slightly the most likely (weight 30), then Blood Moon and Infected Surge (25 each), then Silent Night (20). Blood Moon can't roll before Night 3.

Sources: Game configuration (GameConfig), development build of 25 Oct 2026; Development playtest log, 24–25 Oct 2026.

Stillskin Forest is in development; details can change between builds. Spotted something out of date? Tell us.

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