Stillskin Forest Enemies Compared
Last checked · Checked against the development build
What enemies are in Stillskin Forest?
There are four kinds of infected (the Walker, the Runner, the Screamer and the Brute) plus the Watcher, which never attacks. Walkers appear from Day 1, Runners and Screamers from Day 2, and Brutes from Day 3, at night only. No infected can outrun a sprinting survivor: the fastest is capped at 21.5 studs per second against your 23.

Side by side
| Enemy | Health | Chase speed | Damage | Time between attacks | First appears | Spawn weight |
|---|---|---|---|---|---|---|
| Walker | 100 | 20 | 10 | 1.9 s | Day 1 | 70 |
| Runner | 60 | 21.5 | 8 | 1.5 s | Day 2 | 20 |
| Screamer | 70 | 20.5 | 8 | 1.9 s | Day 2 | 8 |
| Brute | 320 | 18.5 | 28 | 2.6 s | Day 3, nights only | 6 |
| Watcher | — | — | Never attacks | — | Rare sightings | — |
Spawn weight is relative: of every 104 infected the director rolls once all four types are unlocked, about 70 are Walkers. Special nights change the mix; a Blood Moon adds far more Runners and Brutes.
What every infected does
- Notices you by sight within its field of view, or within 9 studs from any direction. See Detection and noise.
- Investigates gunshots, alarms and sprinting footsteps.
- Searches your last known position after losing you, then goes back to roaming.
- Cannot open doors, but bashes a closed one open in eight hits.
- Cannot climb onto cars or furniture, and climbs a ladder only if it saw you climb it.
- Only two infected may attack one survivor in any 1.6-second window; the rest crowd and wait.
- Its swing is a real hand hitting you, and the wind-up slows it so you can read and dodge it.