Screamer
Last checked · Checked against the development build
What does the Screamer do in Stillskin Forest?
The Screamer's scream pulls in other infected from up to 100 studs away, more than double the 45-stud alert of a normal infected. On its own it is weak (70 health, 8 damage), so kill it first, ideally with pistol headshots before it reaches you.
- Health
- 70
- Damage
- 8
- Time between attacks
- 1.9 s
- Chase speed
- 20.5
- Alert radius
- 100 studs
- First appears
- Day 2

Behaviour
Every infected screams when it commits to a chase, alerting others within 45 studs. The Screamer's call reaches 100. A Screamer you leave alive turns one fight into several. On a Silent Night no infected scream at all.
How to deal with it
- Shoot it at range: two pistol headshots or three body shots.
- Two machete swings also do it, if you can close the distance quietly.
- If it has already screamed, move. Infected are converging on that spot.