Generators and Jerry Cans
Last checked · Checked against the development build
How do generators work in Stillskin Forest?
Take a Jerry Can in your hands, walk to the generator and hold E (Square on controller) for 2.5 seconds to pour it in: one can adds 5 min of fuel (one whole night), up to 10 min. Then start it with E at the switch. It burns fuel only while running, lights everything wired to it, and its noise draws the infected nearby.
- One Jerry Can
- 5 min
- Fuel tank
- 10 min
- Refuel
- Hold 2.5 s with the can in hand
- Noise
- Every 8 s, 45-stud radius
- Jerry Cans in the world
- 2 at a time
Finding Jerry Cans
Only 2 Jerry Cans exist at a time, counting the ones lying around and the ones in bags. They turn up in only three places: Blackpine Airfield, St. Agnes Hospital and the campground sheds. Picking one up or dropping it doesn't make a new one; pouring one into a generator uses it up, and a replacement appears somewhere in those three places a little later.
A Jerry Can takes a bag slot of its own and cans don't stack.
Refuelling
- Select the Jerry Can so it's in your hands. A can left in your bag won't pour.
- At the generator, hold E (Square) for 2.5 seconds. The can tips and you hear the fuel go in. Let go early and nothing is used.
- When it's done the can is gone and the generator is ready to start.
- If the tank is already full (10 min) it tells you so and keeps your can.
The generators
- Blackpine Airfield: powers its floodlights, runway lights and the lights inside its buildings.
- Blackpine Ranger Station: powers the compound's floodlights and the tower beacon. It used to run without fuel; it now needs a Jerry Can like the airfield's.
Press E at the switch to start or stop one. With no fuel it says so: find a Jerry Can. Fuel burns only while it runs, on the server's clock, so stopping it saves what's left. A new run starts every generator empty.